Automated backups will definitely be in place now, like we thought they were before. Sincere apologies, this should never have happened. All of the files that were orphaned are now in the new Orphaned Files category at the bottom of the category list. Thankfully all file downloads themselves were unaffected. A lot of other data (comments, votes, so forth) was likewise rolled back. User accounts were obviously rolled back too accounts newer than the time of the database backup will need to be recreated. File listings for file IDs 10461 - 16147 could only be partially recovered but have fully intact and up to date file downloads. Long story very short: the site database was lost, the server didn't have automated backups like we thought, and the database had to be rolled back to one from 2015 (yes, I know). Forgot your password?ĭFFD Recovery » announcement posted by Janus on Nov 21, 2022 However, it will allow you to vote, comment, and upload. Thanks.Registration is not required to download. If I missed anyone, please PM me so I can add your name here. And thank you to everyone who provided help and feedback in my original thread. Symbols are mostly retained from Phoebus' tileset. Most characters use the free Dalelands font by Neale Davidson, width-adjusted to at least give the illusion of proper kerning and letter spacing with square tiles. PeridexisErrant and fricy for including these in the LNP and MNP. Meph and Deon who originated the idea for animated grass tiles. Darkond and Hermano whose work serves as the base for most of the finished goods and furniture tiles. Ironhand from whom I took some background rock tiles. Sphr, NW Kohaku, Jiri Petru, Kafine, Bane, Magnut, and Deon for the creature and animal tiles (which have mostly not been changed). Phoebus, whose tileset serves as the base for all of this. Credits to me and the others listed below would be appreciated however. You can use this tileset any way and anywhere you like. * Changed saguaro background color to brown. * Fixed background of colon and semicolon characters being lighter than that of other characters. * Darkened the gray background of creature and animal tile sheets. * Darkened background for boulder tops/microvermin * Added noise to ramps/ballista arrowheads to make them blend in more with the ground/water tiles. * Tweaked sand walls to be darker to make it stand out more from sand floors. * Tweaked sand floors to make it blend in more with the ground tiles * Background color for water depth now shows different shading. * Added grass backgrounds to items commonly found outdoors 0.6 Alpha * Adjusted barrel tile so it doesn't display a black background * Vertical bars and horizontal dashes now look arrow/spear-like * Adjusted opacity of numbers so the brightness/darkness of background water depth doesn't affect readability * Numerous changes to plant tiles, including new bamboo tile, exclamation mark doubles as a tunnel tube tree, changes to tiles used for blood thorns, glumprongs, etc., restored withered plant tile * GRASS! It's now easier to distinguish between rock and tiles with plants. * New crown tile (to match actual crown worn by royal dwarf tile) 0.7 Alpha * Further fixes for numbers/water depth becoming unreadable in the trade screen. * Flipped fungiwood tile so it matches overall perspective better * Improved dwarf tiles, particularly the military units and the nobles. Note that this set is also pre-bundled along with the Lazy Newb Pack ( Windows version, Linux version), and the MacNewbie Pack (Mac users). To install, unzip the file, then simply copy and paste the contents of the folder into the DF directory and overwrite when prompted. If you have any comments, suggestions, or problems, please don't hesitate to tell me about them. Just make sure to forbid traffic on it to avoid trampling them to bare ground. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. It focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game.
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